AI Insights · Timothy · October 2023
Top 5 2D Cartoon Games on iOS in Finland Q3 2023
In Q3 2023, the top 5 2D cartoon games on iOS in Finland showcased varying trends in downloads, revenue, and active users. Data from Sensor Tower reveals key insights into their performance.
In the third quarter of 2023, the top 5 2D cartoon games on iOS in Finland exhibited diverse performance metrics in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into how these games fared during this period.
Royal Match experienced a notable increase in weekly revenue, starting at approximately $6.7K in late June and peaking at around $10.6K by the end of August. Weekly downloads for the game fluctuated, beginning at about 977 and reaching a high of 1.6K in mid-September. Active users saw a steady rise from 5.4K in late June to a peak of 6.7K in early September, before slightly declining to 6.1K by the end of the quarter.
Candy Crush Saga maintained strong revenue figures, starting at approximately $20.9K in late June and peaking at $28.8K by the end of July. Downloads saw a slight dip early in the quarter but recovered to around 846 by mid-September. Active users were consistently high, beginning at 17.5K and showing minor fluctuations to end at 16.6K in late September.
Hay Day displayed a mixed performance. Weekly revenue saw a significant peak at $10.2K at the end of July but generally hovered around $4.8K to $8.1K for most of the quarter. Downloads ranged from 517 in mid-July to 830 at the start of the quarter. Active users started at 40.8K and experienced a decline to around 35K by the end of September.
Among Us! showed modest revenue figures, averaging around $50 to $90 throughout the quarter. Weekly downloads began at 547 and peaked at 967 by late September. Active users remained relatively stable, starting at 4.8K and ending the quarter at 5.2K.
Clash of Clans had varied revenue, with a significant spike to $19.6K at the end of July and generally ranging between $4K and $13.7K for the rest of the quarter. Downloads remained consistent, starting at 607 and ending at 707. The game maintained a strong active user base, beginning at 49.2K and slightly declining to 42.4K by the end of September.
These trends highlight the dynamic nature of the mobile gaming market in Finland. For more detailed insights, visit Sensor Tower.